Mina the Hollower is getting more tools for players who want to reshape its adventure. Yacht Club Games has outlined expanded randomizer settings, speedrunning features and accessibility improvements, although it has not announced a release date for the additions.
The planned randomizer changes cover collectibles, Sidearms, warps and checkpoints, with alternate completion goals also in development. These options would give returning players more control over what changes between runs, rather than simply asking them to repeat a familiar route.
Speedrunners are set to receive an in-game timer and timing for individual rooms. The studio also wants players to share modifier configurations, making it easier to attempt challenges under the same rules.
Other planned settings address flashing effects and jump scares, automatic cutscene skipping and remembering the last Trinket filter used. PC-specific work includes selectable controller prompts and mouse bindings.
The announcement coincides with Mina’s first Steam sale: a 20% discount running from October 29 through November 5. That offer is already live; the newly outlined features remain in development.
Created by the studio behind Shovel Knight, Mina combines burrowing, weapon combat and exploration in a gothic world styled after Game Boy Color adventures. The proposed changes focus on giving that existing world more replay options and making its controls and presentation easier to tailor.




